WHO WE ARE◢
Refined over two years of competitive seasons, the CCL aims to be the prime example of competitive gaming for a collegiate player-base.
Our mission is simple: provide an exemplary competitive experience for college students through our games, our engagement with the players, and through our pursuit of professional-grade services and support.
Keeping gaming smooth, competitive, and easily accessible is step one. We are thorough in our match recording and broadcasting schedules to maintain constant communication and relationship building with competing teams. This helps us not only keep players growing and coming back, but helping develop schools' programs along the way.
This relationship with our players builds trust, friendships, and opportunities for students looking to get their feet wet in industry-reflective positions within the league. These positions feature extensive support and collaboration in design, programming, event management and facilitation, and more. We aim to support these students' growth and look to facilitate them creating amazing things.
With all this going on, we want to nurture an inclusive and extraordinary program around a game that brought so many together. The vision of the CCL is to keep going strong and keep building a place where sound competition meets exemplary talent, both in the competition, and behind the scenes.
CCL 2020 SEASON◢
To register you will need between 5 to 8 players who are all full-time students at the same college or university. Every player MUST have access to a PS4, a unique and active PSN account, a copy of “Call of Duty: Modern Warfare”, and a valid college or university provided email address (.edu). All players must be at least 18 years of age prior to the start of competitive play. Each team must have express written consent from the college or university, or the officially recognized esports club to compete, and must provide contact information for an approved representative. For any further questions regarding team and player eligibility, consult the College CoD handbook. Rosters will lock at the end of the registration period, so make sure to double check with your players before the end of the registration period . If you wish to change your roster between the time you register, and the end of the registration period, contact a member of management on our Discord server.
HOW TO GET STARTED◢
First and foremost, make sure every player for your team has created an account on the CCL website. If they have not yet, please register here. Please only have the captain of the team register the team.
REGISTRATION HAS CLOSED! STAY TUNED FOR MORE ANNOUNCEMENTS REGARDING THE CCL AND UPCOMING SEASONS BY FOLLOWING US ON TWITTER
Build Your Roster
2. Now is the time to build your roster for the upcoming season. Head on over to the team builder to get started. Adding teammates is as simple as submitting their CCL account username and giving them a role, whether that be as a player or a club representative/manager. Roster sizes are capped to 8 players. (Managers/Representatives are not counted towards roster size)
CCL 2020 STRUCTURE◢
NEW YEAR, NEW GAME◢
With the 2020 season right around the corner, the CCL is taking all measure to make this season the best yet! In order to best mirror professional play, the CCL for the 2020 season will be played on Modern Warfare and will follow the competitive rule-set as defined by the professional scene and will compete on the same platform, PS4.
Based on the information we gathered at the end of the 2019 Season and the feedback we received, the 2020 Season looks to take the competition to a new level. The season will consist of Group Play followed by Playoffs. Group Play will be divided into 4 divisions that are separated by region. The divisions will be Northeast, Southeast, Midwest and West. We get it, hosting can be a challenge. Playing a team across the country can create some challenges to competitive integrity. During group play, teams will only play teams from their division during group play in order to create the fairest matches possible. Group Play will begin on February 17th, and run through April 5th. During this time, teams will play each team from their division one time. Standings from these matches will be used to seed #CCL2020 playoffs.
#CCL2020 playoffs will follow group play. Here teams will battle it out for the coveted title of 2020 CCL Champions. Playoffs will consist of a 32-team, double elimination bracket. Teams must place top 8 in their division from group play in order to qualify for playoffs. This will take place during two separate weekends. April 25-26, and May 2-3.
For more updates on prizing, head here!
SEASON 1 ◢
JANUARY 19 - APRIL 23, 2019
Season 1 of the College CoD League would take place during the first half of 2019. Taking place from January through April, teams from across the United States and Canada would battle it out for dominance in-game and school pride out of game. The season consisted of 23 regular season matches with teams divided into 4 different regions.
Throughout the season, the CCL introduced Fight Night; an opportunity for teams to challenge one another in a friendly best of 5 match-up to determine who the better team was. Several Fight Nights were played throughout the season, all with their own flair and rivalry to match the intensity. The very first Fight Night included renowned Call of Duty caster Benson as a special guest to commemorate the start of the new event.
The season culminated in a playoffs featuring the top 16 teams from the league. The first 12 spots were filled by top 3 teams from each region. The remaining 4 teams were decided based on double elimination bracket play-in featuring the 4th and 5th seeds from each of the four divisions. After a crazy bracket full of close match-ups and intense rivalry, Humber College took home the victory after eliminating Ole Miss Esports in the grand finals in a 3-2 map count.
SEASON 0 ◢
JUNE - SEPTEMBER 2018
The beginnings of the CCL started in the early parts of 2018. CoD lacked collegiate esports representation. Several different individuals from different universities across North America took it upon themselves to make it a reality. One of these said individuals was a student from Ole Miss; Sergio 'Physix' Brack.
"It really started with wanting to be respected and wanting representation of Call of Duty esports in the collegiate esports realm. I found this amazing community of competitors at my school during my freshman year and was laughed at for asking if we had a Call of Duty team. From that day, I vowed to change that. I started by looking to Twitter and could not find a community of people strong enough to get things done. I then went to Reddit. The amazing thing is that the post you're reading was my first Reddit post of all-time! That's how desperate and driven I was to make something like the CCL. Most people would say they never thought it would be where it is today but not me. Now the same people that laughed at me, give the utmost respect when their Call of Duty teams walks in to the room. That is what this league was made for."
The season began in late July with 8 different teams. These teams were mostly comprised of pick up teams of various players who attend a college. This season ran until mid September where we crowned Georgia Southern University, consisting of: Jokez, Vizual, Apoc, and Nevermind, as the champions of season 0.